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Active6mo ago

Product Designer, Growth

Clay Labs·📍 New York, United States

Employment

FULL TIME

Work mode

Remote

Experience

8–12 years

Salary

$160K – $250K/yr

Pay vs market · Near median

This job's pay ($205,000 a year at the midpoint) is higher than about 50% of 16 salary-listed Product Designer jobs in New York in the last 12 months; their median is $202,500.

Salary data →

Role overview

Job description

About Clay AI is unleashing the biggest wave of company creation in history. Clay's mission is to be the engine those companies use to grow to their full potential. Clay predicts the next best action for your business and then helps you take it. We started by aggregating the best data for B2B companies. Then, we built the infrastructure to run any personalized campaign on top of it, including emails, ads, landing pages, and workflows that make reps more productive. Now, we're building agents that can help grow your company for you. We're already helping thousands of customers — including Anthropic, OpenAI, Google, and Visa — go to market with unique data, signals, and AI research. In 2026, we raised a $115M Series D at $7.1B Valuation led by Wellington — and are on track to cross $200M in revenue this quarter. We also launched a $1M Scholarship fund for GTME Education. Some things to know about us: Our community includes 17,000+ customers, 200+ integration partners, 125+ agencies, 50+ Clay clubs , and 30k members on Slack. Our culture is unique inside and outside of work. Our team members are also DJs, activists, writers, clowns, marathoners, skydivers, psychedelic therapists, social workers, and more. All employees can work with world-class coaches who specialize in creativity, management, and more. Our operating principles — including negative maintenance and non-attached action — guide our work. Read more about them here . Read about us in the NYT , Forbes , First Round Review , and more . Hear from our employees directly on our Glassdoor page! Product Design @ Clay Clay is at an inflection point — $100M+ ARR, Series D, and a rapidly expanding customer base. We're building a dedicated growth pod to systematically accelerate acquisition, activation, and retention. You'll be the design lead for that pod, helping us turn growth hypotheses into experiments, and experiments into durable product experiences. As a senior–staff growth designer, you'll operate in two modes: embedded partner within the growth pod, and trusted consultant to other teams who need to run their own growth experiments. You'll create quick wins through experimentation while simultaneously building the systems and patterns that make future experimentation faster, more consistent, and less dependent on bespoke design. Questions We're Asking & Exploring How do we quickly gather quantitative data and qualitative signal to identify our biggest growth levers — and use those insights to decide how to act on them? How can growth experiments ship quickly without creating long-term design debt or inconsistent surfaces? How do we design growth surfaces (onboarding flows, carousels, empty states, upgrade prompts) as modular, configurable components — so running a new variant means changing content or parameters, not rebuilding from scratch? How do we know when a growth solution has proven itself enough to become a shared pattern? What does it take for something to graduate from a one-off experiment into the design system? What You'll Do Ship growth experiments. Partner with the growth PM and EM to design and deliver experiments across acquisition, activation, and retention — from quick A/B tests to larger feature bets — with a clear eye on measurable impact. Drive evidence-informed prioritization. Synthesize quantitative signal (funnel data, experiment results) and qualitative insight (research, interviews) to continuously surface the highest-leverage opportunities — and make the case for investing in them. Align stakeholders across EPD. Influence roadmap direction, communicate tradeoffs clearly, and build buy-in across PM, Engineering, and leadership for both short-term wins and longer-term systems investments. Build systems that scale experimentation. Design flexible, reusable patterns (onboarding carousels, contextual tooltips, empty states, upgrade prompts) that enable the team — and the broader org — to run experiments without requiring bespoke design each time. Enable other teams as a growth consultant. Step outside the pod to advise other teams on high-leverage growth moments, providing frameworks, patterns, and design guidance so they can execute with confidence on their own. What You'll Bring Growth design experience. You've shipped experiments in a growth or product-led growth context — you understand funnels, activation loops, and how small UX changes can have outsized impact. Evidence-informed approach. You're comfortable using both quant (analytics, A/B tests, funnels) and qual (research, interviews, usability studies) to shape decisions — but you know data informs judgment, not replaces it. Consulting & influence skills. You can embed in a pod and step back to advise other teams. You're skilled at building alignment, influencing without authority, and helping others level up their design thinking. Scalable systems mindset. You instinctively ask "how do we design this so the next experiment is easier?" You build patterns and frameworks, not just screens. Clear design process. You can identify the right problems to solve, consider multiple solutions, and speak intelligently about tradeoffs. You develop process in service of a shared goal, not just for the sake of having one. Excellent communication & collaboration. You default to visual communication, but also have strong verbal and written communication skills. You're comfortable with both synchronous and asynchronous work across a fast-moving team. Pixel-perfect craft. You care about getting things right — and you inspire your engineering partners to have the same level of care. 8–12+ years of experience , with a track record of operating at staff level or above — able to define your own scope, drive strategic direction, and mentor others. At least some of that time should be in a growth, PLG, or experimentation-focused role.

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About this listing

  • Source: Clay Labs's official careers site · still listed there on 13 Nov 2026
  • Posted 22 Apr 2026

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Role market pulse

How Product Designer demand looks in United States

66/100 · rising

Live jobs

120

Posted 30d

104

30d movement

+3366.7%

Remote share

32.5%

Salary listed

79.2%

Salary trend 1Y

Not enough history

What they are looking for

Skills & requirements

Qualification

What does it take for something to graduate from a one-off experiment into the design system?; 8–12+ years of experience , with a track record of operating at staff level or above — able to define your own scope, drive strategic direction, and mentor others

Department · Product & Design

Hiring company

Clay Labs

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