Rive Motion Designer and Animator (Contract-to-Hire)
Role overview
Job description
A Foundational Company Rilla is on a mission to index the offline world. Today, we’ve built the leading sales coaching software for organizations doing sales offline. We have over 1000 customers, including The Home Depot, KKR, Neighborly, and PulteGroup, using our product to enable AI sales coaching across their organization. We are backed by Google Ventures, Bessemer Ventures, Crew Capital, and Broom Ventures, along with others. We’re an in office team in NYC with builders who operate like high speed reinforcement learners. We obsess over our customers, move at a high velocity, are not afraid of failure, and look to maximize our real-world impact. If you want to build the products and systems for how billions of conversations in the real world are captured and indexed, Rilla is the place to do it. The Role At Rilla, you’ll be at the forefront of transforming our product into an experience that feels as intuitive, playful, and rewarding as the best consumer games. You’ll design UI animations, build out our character universe, and bring it all to life with bold, innovative motion and art styles. As part of our Games team, you’ll collaborate closely with engineering, product, and design to craft animations that don’t just surprise and delight, but actively inspire our customers to hit their goals and celebrate every one of their wins along the way. You are a creative problem solver who will move fast, experiment constantly, and push the boundaries of what a product experience can be to keep it deeply engaging and retentive. Your primary playground will be our mobile and desktop app. You will also have opportunities to extend Rilla’s motion language into our website, marketing creative, and other key brand moments. This role is perfect for someone obsessed with game mechanics, passionate about creating joyful, immersive product experiences, and ready to thrive in a high-autonomy, high-expectation environment. What We Value An infinite learner . Someone who is relentless in their curiosity. A customer obsessive . Someone who deeply care about delighting customers and solving real pains, not vanity metrics. A winning attitude . You thrive with extreme accountability, learning as a team, and both giving and receiving rapid feedback. Extreme empathy. Our customers are not tech companies. They live and work in the real world. Empathy is critical to arriving at correct solutions. Unafraid of failure. You take risks. You see failure as an opportunity to learn, grow, and be better the next time. In a weird way, you trick your brain into being excited when you fail, because it means you got a new opportunity to learn more. What We Require Summary: 2+ years of experience in motion design, interactive media, game development — or a strong portfolio of personal projects showcasing diverse styles and technical excellence. Motion Design: Proficiency in Rive, Lottie, and After Effects, with a strong eye for detail and aptitude in learning new tools and hands-on experience in production-ready animations Character Design: Skilled at bringing characters to life through AI-powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization Sound and Haptic Integration: Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences AI-Augmented Workflow: You're well-versed in AI tools and excited to experiment with new software to create compelling animations Impeccable Taste and Brand Intuition: Ability to translate Rilla’s dynamic brand energy and art style into a motion design language Passion for Games: An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight ✨ Nice to have (ordered): Examples of motion design work similar to Duolingo or other consumer game platforms Experience with performance optimization for web and mobile General 3D skills like modeling, texturing, rigging, and animating Compensation This role is contract, open to remote, with the ability for full-time conversion to be in-person in NYC. Compensation: $60-$100/hr.
More like this
About this listing
- Source: Rilla's official careers site · still listed there on 13 Nov 2026
- Posted 22 May 2026
Jobiba never charges you to apply. Never pay to apply or share OTPs, card or bank details.
What they are looking for
Skills & requirements
Qualification
What We Require Summary: 2+ years of experience in motion design, interactive media, game development — or a strong portfolio of personal projects showcasing diverse styles and technical excellence
Department · Product
Hiring company
Rilla
Rilla is the #1 AI coach for sales teams. Upload your sales process, record your conversations on Rilla, and coach your team 1000x faster. Rilla gives them feedback on every single conversation and lets them do practice roleplays to help them improve.
Related opportunities
Similar active roles
Relevant, currently active roles for this market.
🔔 Get job alerts
New Rive Motion Designer and Animator jobs in Brooklyn, New York, United States, straight to your inbox.
No spam · Unsubscribe anytime