Applying for Technical Artist at Modmacon? Compare this live job with your resume first.

🎯 Tailor my resume
←Jobiba.Me
M
Active9mo ago

Technical Artist

Modmacon·📍 Pune, Maharashtra, India

Employment

FULL TIME

Work mode

On-site

Experience

3–5 years

Salary

₹6L – ₹11L/yr

Role overview

Job description

About Modmacon At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we continue to grow, we are looking for passionate and talented individuals to join The Mods and make a lasting impact in the world of gaming. Job Summary We are looking for a Technical Artist to join our dynamic team in the gaming industry. As a Technical Artist, you will act as a bridge between the art and programming teams, ensuring that the game’s visual elements are implemented efficiently and perform optimally across platforms. You will work closely with artists and developers to solve complex technical challenges while maintaining the creative vision of the game. Key Responsibilities As a Technical Artist, you will be responsible for bridging the gap between the art and programming departments within the game development pipeline. Design, build, improve or optimize Pipelines to streamline and support production. Assets optimisation to meet technical requirements while maintaining artistic quality- pushing for top visual quality and performance. Asset integration inside Unity and/or mobile Proprietary game engines. Writing optimized shaders with HLSL/GLSL Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game - for art and Animation teams. Prototype, develop, and test tools that will be used by the artists to improve and assist their work in production and streamline the pipelines. Help and spearhead the QA Team on ensuring that assets are 100% bug- free and shippable Requirements Be creative and strong in solving technical problems, and comfortable with breaking new ground and developing innovative solutions. Experience with Game Engines, preferably Unity. Strong understanding of DCCs like Maya. Experience with C#, Python, MEL Knowledge of shader programming with HLSL/GLSL. Experience generating lightmaps and baked lighting. Fundamentals of Overall Game Art Production Pipeline that includes Modeling, Lookdev, Rigging, Animation, asset exporting, and process automation workflows. Intermediate-Advanced rigging skills Strong organizational skills Experience with version control systems like Git, Perforce Vector math understanding is a plus Maya API knowledge is a plus. What We Offer Creative Growth: Be part of a team shaping the future of mobile game art in the industry. Competitive Compensation: Attractive salary package and Benefits. Dynamic Work Culture: Join a passionate team dedicated to creativity and innovation in gaming. Industry Exposure: Work with leading game studios and creators driving the stylized art movement.

About this listing

  • Source: Modmacon's official careers site · still listed there on 7 Nov 2026
  • Posted 11 Feb 2026

Jobiba does not charge job seekers. Never pay to apply or share OTPs, card or bank details.

What they are looking for

Skills & requirements

Department · Technical Art

Hiring company

Modmacon

Technology

Modmacon is a game production studio driven by creativity, technology, and precision. We deliver scalable, end-to-end game production to help studios build and sustain standout games specializing in Live Games.

Related opportunities

Similar active roles

Relevant, currently active roles for this market.

All jobs →

🔔 Get job alerts

New Technical Artist jobs in Pune, Maharashtra, India, straight to your inbox.

No spam · Unsubscribe anytime

Jobiba never asks job seekers for money. Stay safe